The resulting 4 meter explosion damages the target as well as any nearby foes. You knock foes back with a devastating strike, which ruptures bones and tissue after a brief delay. You lunge 6m forward, claws slashing, rending all foes in your path. Affected foes are slowed and become less able to defend themselves for several seconds.Ī devastating uppercut that inflicts heavy damage on a single target, increasing in power on sucessive hits. You howl in fury filling nearby foes with terror. Eviscerate attacks gain half of normal Charge. Base range is 2.7m and arc is 120 degrees. You tear into all enemies directly in front of you, leaving them bleeding for 6 seconds. The duration of this rabid frenzy can be extended through putting points into the appropriate skills.īackstory: Fierce fighters from the Valgang tribes of the icy North, Bersekers are occasionally driven south by their primal urge for fame, glory and treasure. Once the Berserker fills up his charge bar with his attacks, spells and summons he can enter a berserker rage which causes all of his attacks to result in critical hits for a limited ammount of time. His hunter tree powers up melee attacks, the tundra tree grants bonuses to his magic and the Shadow tree helps him channel animal spirits to assault his enemies. Those looking to get up close and personal may prefer a staff or spear.The frenzied melee class of Torchlight II, the berserker utilizes claws, light elemental magic and animal spirits to rip through his enemies. While the Theolentist can use a variety of weapons, the most popular choices for a ranged Theolentist are bows, crossbows, and shotguns, or a wand in one hand, pistol in the other. This speciality skill allows you to dispell the effects of your auras, along with a few other skills that otherwise have permanent or very long durations. Biology - Apex Apostle: Summons a permanent, indestructible ally. Physics - Electron Veil: Creates an aura around the caster that stuns enemies that get too close and grants resistance for each enemy within range Astronomy - Sequester: Creates an aura that knocks enemies backwards and provides bonus Resistance as long as no enemies stand within the spell's field. Only one can be active at a time One favor power appears in each spell tree. Divine Intervention has an internal cooldown of 15 seconds.įavors are special powers that grant especially large bonuses. In addition, one of your passive skills can grant additional Dodge bonus every time Divine Intervention fires. Cause missiles to deflect at 200% dps for 7 seconds Divine Intervention can proc one of four possible effects: When the Theolentist's charge bar is charged there is chance on being hit that Divine Intervention occurs, changing the course of fate. You can summon amoebas to your aid, fling quills, summon swarms of insects, and perform other great feats. The tree focuses on ranged abilities, including many control powers that cause knockback or fear to keep enemies away from you.īiology: Your benedictions manifest as biological wonders. This tree has a strong focus on melee attacks, especially with two-handed weapons.Īstronomy: The heavens and planets behave your whims. Physics: You use the powers of kinetics, inertia, and quantum mechanics to bless yourself with unreal movement speeds and the ability to siphon strength from enemies.
As of this release, a version of 29 of 30 core spells along with several bonus spells are included. This is a beta test version of the class with some balance and design issues still being worked out. The Theolentist class is now available for play on Steam. Spell Icons and Character Portraits: TwinkleToes Calling upon both faith and intellect-and when those fail, brute strength-the Theolentist harnesses powers that are somehow both unexplainable and infinitely explainable at the same time. In an era where science and religion often overlap, the Theolentist branches both disciplines.